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Post by Linds on Jun 22, 2013 9:30:25 GMT -5
WEYR BEHIND! [/color][/font][/center] When Lessa jumped back in time 400 turns, she rallied five of the Pernese Weyrs and invited them to the future, where they would help save Pern from their nemesis, the silvery spore called Thread. The Weyrs – Fort, Igen, Ista, High Reaches and Telgar – would follow her, and establish their Weyrs in the Ninth Pass, to be forever remembered as Pern’s saviors. But one Weyr was left behind, one Weyr was forced to remain in the dark, to wait patiently until the Long Interval ended and the new pass began. The entirety of Pern is reeling with the realization that only Benden Weyr will be left to save the planet when the Red Star returns again. Outrage, disbelief, terror and confusion are felt all over the planet, and Holder and Crafter alike are resentful of the Weyrs that they had once tithed vigorously to. Relationships all over the planet have been severed and each Hold and Hall now looks to Benden for guidance, reassurance and explanations. It's been two turns since the Weyrs jumped forward (or disappeared, depending on your vantage point) and a new nemesis has cropped up on Pern. A once-boisterous group of Weyrlings has been brought down before their prime, murdered brutally by a band of radical Renegades hellbent on getting revenge against dragonkind. All of this and more is unfolding on the boards at Weyr Behind. If you're interested in exploring a bit of Pern's forgotten history, join a canon-respecting but out-of-the-box-thinking group of players and characters at Weyr Behind!
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